Biography
Scott Sona Snibbe

Scott Snibbe is a media artist, filmmaker, and entrepreneur. Whether on mobile devices or in public spaces, his work spurs people to participate socially, emotionally, and physically. His creations are strongly influenced by cinema: particularly animation and surrealist film; and often mix live and filmed performances with real-time interaction. Snibbe’s artwork is in the permanent collections of the Whitney Museum of American Art and The Museum of Modern Art (MoMA). His large-scale interactive projects have been incorporated into concert tours, Olympics, science museums, airports, and other major public spaces and events, and he has collaborated on interactive projects with musicians and filmmakers including Björk and James Cameron. In the 1990s, Snibbe was one of the co-developers of the special effects software Adobe After Effects. Snibbe's work is produced through his two companies: Snibbe Interactive, creating interactive exhibits and events; and Snibbe Studio, producing apps for mobile devices.

Snibbe was born in 1969 in New York City. He holds Bachelor’s degrees in Computer Science and Fine Art, and a Master’s in Computer Science from Brown University. Snibbe studied experimental animation at the Rhode Island School of Design and his films have been widely shown internationally. He has taught media art and experimental film at Brown University, The San Francisco Art Institute, the California Institute of the Arts, the Rhode Island School of Design, and U.C. Berkeley. In addition to his work at Adobe and several startups, Snibbe worked at Interval Research, performing basic research in haptics, computer vision, and interactive cinema, and he currently serves on the Advisory Council to The Institute for the Future. Snibbe has published numerous articles and academic papers; is an inventor on over a dozen patents; and has received grants and awards from the National Science Foundation, Renew Media, the Rockefeller Foundation, the Ford Foundation, Prix Ars Electronica, and the National Endowment for the Arts. 

Curriculum Vitae
July, 2011
 
Artist's Statement
May, 2010

The purpose of my work is to bring meaning and joy to people’s lives. My work is frequently interactive, requiring viewers to physically engage with diverse media that include mobile devices, digital projections, and electromechanical sculpture. By using interactivity, I hope to promote an understanding of the world as interdependent; destroying the illusion that each of us, or any phenomenon, exists in isolation from the rest of reality.

Humans often think of themselves as embodied beings acting separately from their environment and other people. However, when we examine the object most of us take to be “me”—the body—we find it composed entirely of non-self elements: skin, cells, our parents’ genes, food, water, atoms originating from ancient stellar explosions, and these, as far as we know today, made up of pure energy. Furthermore, our bodies’ parts are in constant exchange with our environment and with others’ bodies through eating, respiration, immunology, and genetics. Similarly, the contents of our human minds are dependent: language, thoughts, memories, and preferences only emerge from our interactions with others. Even while alone, the imprints of our lifetime’s interactions propel our thoughts and memories. Such a view of interdependence has long been central to Buddhist philosophy, and has recently gained widespread validation from neuroscientists, social psychologists, and philosophers of emergence, chaos, and complexity theories.

Photos
2004-2010