Haptic Media Control (2001)
This research introduces a set of techniques for haptically manipulating digital media such as video, audio, voicemail and computer graphics, utilizing virtual mediating dynamic models based on intuitive physical metaphors. For example, a video sequence can be modeled by linking its motion to a heavy spinning virtual wheel: the user browses by grasping a physical force-feedback knob and engaging the virtual wheel through a simulated clutch to spin or brake it, while feeling the passage of individual frames. These systems were implemented on a collection of single axis actuated displays (knobs and sliders), equipped with orthogonal force sensing to enhance their expressive potential. We demonstrate how continuous interaction through a haptically actuated device rather than discrete button and key presses can produce simple yet powerful tools that leverage physical intuition.
Haptic Techniques for Media Control. Snibbe, S. Maclean, K., Shaw, R., Roderick, J., Verplank, W., Scheeff, M. In Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology (UIST 2001), Orlando, Florida, November 2001
An Architecture for Haptic Control of Media. Maclean, K. and Snibbe, S. Eighth Annual Symposium on Haptic Interfaces For Virtual Environment And Teleoperator Systems. The Winter Annual Meeting of the ASME. November 1999
This research describes much of the final 12 months of work by the haptics team at Interval Research in 1998- 99. Tina Blaine, Cy de Groat, John & George Kembel, Camille Norment, Tim Perkis, Terry Winograd and Tricia Wright helped with ideas and early prototypes. Kim Johnson and Oliver Bayley made early contributions to the metaphors for marking and browsing media. Jesse Dorogusker, John Ananny, Brad Niven and Lee Felsenstein helped build most devices.