SOCIAL IMMERSIVE MEDIA (2009)


Pursuing Best Practices for Multi-user Interactive Camera/projector Exhibits

This research defines social immersive media: a distinct form of augmented reality focused on social interaction. The work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. The research articulates philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. The research describes approaches to clearly communicate cultural and scientific ideas through the medium and demonstrates how practitioners can design interactions that promote specific social behaviors in users.

Publications

Social Immersive Media: Pursuing best practices for multi-user interactive camera/projector exhibits. Snibbe, S. and Raffle, H. Proceedings of Association of Computer Machinery Computer-Human Interface 2009 (ACM CHI 2009) 2009

Winner, Best Paper Award, CHI 2009


ACKNOWLEDGMENTS

This research was supported by the National Science Foundation under grant 0742297. Several exhibits were funded by the NSF Nanoscale Informal Science Education Network and the NSF Science Museum Exhibit Collaborative (SMEC) in collaboration with the Science Museum of Minnesota, the California Science Center, and the Exploratorium. Chris Bregler of NYU provided important intellectual and material support for this research. Michael Ang and Alan Shimoide of Snibbe Interactive engineered Three Drops and Fear.

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