|
Dynamic System
No. 1 (Bubble Harp) 1998. Custom PC software.
Tesselated
structures, referred to as Voronoi Diagrams, are constructed about
a set of points such that a polygon encloses all of the area around
each point, and all of the space in this polygon is closer to the
central point than to any other point. Fundamentally, this diagram
represents the structure of bubbles, the patterns of animal and
community dominance, the patterns of cells and honeycomb, fishes'
scale forms, the drying of desert sand and, in the first know drawing
of a Voronoi diagram, Descarte's analysis of the gravitational influence
of stars in 1644 (below). Even in the world of marketing, these
diagrams find use in analyzing the distance of consumers to the
nearest fast food restaurant.
The
Bubble Harp is a work that uses Voronoi diagrams as a conceptual
framework for relating to gesture. As long as the mouse button is
pressed, the exact temporal and
spatial movement of the viewers movement is recorded. When the button
is let up, the point repeats this motion endlessly. As successive
points are added, a Voronoi diagram is dynamically constructed around
these points. Since each point's playback duration differs, the
repeat period of this system is very large. This is analogous to
Brian Eno's tape loop experiments that use multiple cycling audio
tapes with their own varying durations to create complex and unanticipated
temporal interrelationships. With a second button on the pen or
mouse, the creator can draw out a string of points emerging at short
intervals from their movement. The compositional process of this
system is not strictly additive or subtractive as the media of painting
or light. As points are added, they successively add lines, but,
depending on their placement, they may subtract space, creating
openness instead of more complexity.
Bubble
Harp. Tokyo Intercommunications Center. 1999.
High
quality images [1 2
3 4
5]
|
|
Download
and Install Bubble Harp for PC
About the
Dynamic Systems Series
The Dynamic
Systems Series is an series of screen-based works which use
human movement as input. The only way for one's body to enter into
the desktop computer is through the mouse, and the cursor is the
projection of the body into the screen. These works take that projection
of the body and create a system in response.
Each work is
embodied as a dynamic system - a model of natural, mathematical
or algorithmic reality. The pieces are meant to provide an immediate
sensation of touching an immaterial, but "natural" world with consistent
and predictable reactions, but infinite variety. An instant and
intuitive sense of presence and efficacy is achieved, while spending
more time with a system provides greater reward - the effect of
the work on the mind is equal to the effect of the mind on the work.
These pieces
blur the line between artwork and art-making tool. The artwork is
the set of rules which construct a system in which the viewer is
an essential part. Sol LeWitt's work serves as a traditional media
example of this concept. However, within the dynamic medium of computation,
the particular expression of the rules continuously changes in response
to the active viewer.
High quality
images [1 2
3 4
5 6
7 8
9 10
11]
|