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Tripolar was
commissioned for the Whitney Museum's CODeDOC
project. The project explores the relationship of artists code to
their finished work and reveals the code first, the gateway through
which the work must be experienced.
Tripolar simulates
a pendulum swinging above three magnets. The program draws the complete
path that a pendulum would follow if it were released above the
table exactly at the mouse point. This is a well-known chaotic system
- very small changes to the starting position produce large changes
to the path and which magnet on which it unltimately ends. The program
drags the starting position slowly towards the actual mouse position,
so that one can explore points between pixels, simulating a screen
resolution hundreds of times the actual pixel resolution.
The source code
demonstrates the "meta-chaos" of the program itself. A set of key
variables defines all the parameters of the simulation. Changing
any of these parameters radically alters the artwork, in most cases
making it non-functional - in some cases the program will hang,
in others the paths will explode, implode or oscillate.
By its title,
the program is also meant to suggest the connection between mental
states and these chaotic phenomena - even small, simple physical
systems are as unpredictable and sensitive to initial conditions
as our own minds. Chaos and complexity reign at all scales.
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