Buddhist Geeks Podcast, 2014
In this episode, Scott joins host Vincent Horn for an intimate conversation about Scott’s art & contemplative practice. As Scott describes his art infused childhood and the transition from Christian Science to Tibetan Buddhism, they touch on the source of creativity, the use of symbol in art and religion, and using the understanding of Emptiness as a creative tool.
Zach Sokol, The Creators Project, Jun 11 2014
"I started thinking about acquiring Biophilia when it was released, in 2011. At that time, a year after the iPad had been introduced, designers and developers were excitedly experimenting with apps that took advantage of a screen bigger than the iPhone. With Biophilia however, Björk truly innovated the way people experience music by letting them participate in performing and making the music and visuals, rather than just listening passively."
Runway, May 5, 2014
"Twitter and Instagram used to be "art projects". Now everyone loves taking and sharing square photos. The next step is music videos. Believe it or not, fan music videos already make more money than "official music videos". How much bigger do you think that will grow now that Eyegroove lets you make them instantly?"
Future of Storytelling, February 24, 2014
During the hangout Snibbe, whose work builds upon music’s potential to impact an audience’s social, emotional, and physical behavior, will speak on interactive design and its ability is to help transform music-listening into a participatory experience.
Future of Storytelling, September 6, 2013
When asked what he does for a living, Scott Snibbe tells people that he “designs useless programs.” In reality, he spends much of his time thinking about how to revolutionize music. It is only in recent years that music has become a spectator sport—something we watch and listen to rather than participate in through dance, playing instruments or song.
Mandala Publications, April-June 2013
I always had these digital art projects that I didn’t really have a name for. I often used to call them “useless programs.” It was kind of a defensive name because that was what some of my professors called them in school. They were pure, like being in a dream or abstract film, but interactive. There are ways of using the computer screen just as a pure light abstraction, movement, color – a new art form.